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Description

Your students are going to love this Digital Escape Room based on the novel The Hunger Games by Suzanne Collins.

In this 360° digital escape room, students must evade the Peacekeepers after being caught hunting outside the district fence.

This activity is designed to work on a laptop, tablet, or smartphone.

This game requires students to use reading comprehension strategies and critical thinking skills as they solve a series of clues based on the novel.

This resource includes the following:
Teacher Instructions
Student Instructions
Master Lock Graphic Organizer
Answer Keys
Printable Clues
Reflection Sheet


PLEASE READ: While using this resource, you must have a Wi-Fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.

Chomping at the Lit

The Hunger Games Digital Escape Room

The Hunger Games Digital Escape Room

Regular price $1.00 USD
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Description

Your students are going to love this Digital Escape Room based on the novel The Hunger Games by Suzanne Collins.

In this 360° digital escape room, students must evade the Peacekeepers after being caught hunting outside the district fence.

This activity is designed to work on a laptop, tablet, or smartphone.

This game requires students to use reading comprehension strategies and critical thinking skills as they solve a series of clues based on the novel.

This resource includes the following:
Teacher Instructions
Student Instructions
Master Lock Graphic Organizer
Answer Keys
Printable Clues
Reflection Sheet


PLEASE READ: While using this resource, you must have a Wi-Fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.

View full details

Description

Your students are going to love this Digital Escape Room based on the novel The Hunger Games by Suzanne Collins.

In this 360° digital escape room, students must evade the Peacekeepers after being caught hunting outside the district fence.

This activity is designed to work on a laptop, tablet, or smartphone.

This game requires students to use reading comprehension strategies and critical thinking skills as they solve a series of clues based on the novel.

This resource includes the following:
Teacher Instructions
Student Instructions
Master Lock Graphic Organizer
Answer Keys
Printable Clues
Reflection Sheet


PLEASE READ: While using this resource, you must have a Wi-Fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.