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Description
Your students are going to love deciphering and solving puzzles in this creepy and suspenseful 360° digital escape room. Students must escape the House of Usher before the whole mansion collapses on them! This activity is designed to work for a laptop, tablet, or smart phone. Students will solve a series of clues based on the story “The Fall of the House of Usher” by Edgar Allan Poe in order to crack the master lock and escape the room. This game requires reading comprehension skills, and students must find textual evidence to solve the puzzles. Watch the video preview to get a closer look at the clues and the room.

Included in this download are teacher instructions, student instructions (digital), the master lock graphic organizer, answer keys, and a reflection sheet (optional).

PLEASE READ: While using this resource, you must have a wi-fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.

Chomping at the Lit

The Fall of the House of Usher Digital Escape Room

The Fall of the House of Usher Digital Escape Room

Regular price $9.99 USD
Regular price Sale price $9.99 USD
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Description
Your students are going to love deciphering and solving puzzles in this creepy and suspenseful 360° digital escape room. Students must escape the House of Usher before the whole mansion collapses on them! This activity is designed to work for a laptop, tablet, or smart phone. Students will solve a series of clues based on the story “The Fall of the House of Usher” by Edgar Allan Poe in order to crack the master lock and escape the room. This game requires reading comprehension skills, and students must find textual evidence to solve the puzzles. Watch the video preview to get a closer look at the clues and the room.

Included in this download are teacher instructions, student instructions (digital), the master lock graphic organizer, answer keys, and a reflection sheet (optional).

PLEASE READ: While using this resource, you must have a wi-fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.

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Description
Your students are going to love deciphering and solving puzzles in this creepy and suspenseful 360° digital escape room. Students must escape the House of Usher before the whole mansion collapses on them! This activity is designed to work for a laptop, tablet, or smart phone. Students will solve a series of clues based on the story “The Fall of the House of Usher” by Edgar Allan Poe in order to crack the master lock and escape the room. This game requires reading comprehension skills, and students must find textual evidence to solve the puzzles. Watch the video preview to get a closer look at the clues and the room.

Included in this download are teacher instructions, student instructions (digital), the master lock graphic organizer, answer keys, and a reflection sheet (optional).

PLEASE READ: While using this resource, you must have a wi-fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.