Lamb to the Slaughter Digital Escape Room
Turn reading comprehension into a game with this interactive 360° digital escape room for “Lamb to the Slaughter” by Roald Dahl!
Students will explore the digital escape room and solve a series of clues based on the short story. Each challenge brings them one step closer to cracking the master lock and successfully escaping the room.
It's reading comprehension... disguised as a game!
Throughout the activity, students will practice important ELA skills including reading comprehension, finding textual evidence, making inferences, and recalling important details from the story.
This activity makes a great alternative to a traditional worksheet and can be used for review, comprehension practice, or as an engaging culminating activity after reading “Lamb to the Slaughter.”
What's Included?
Teacher Instructions
Everything you need to quickly set up and facilitate the escape room with your students.
Student Instructions
Clear directions help students understand the challenge and get started independently or with their group.
360° Digital Escape Room
Students explore an interactive digital environment as they search for clues and complete challenges based on the story.
Master Lock Graphic Organizer
Students keep track of their answers as they work toward cracking the final master lock.
Printable Clues
Printable materials are included for the clues needed to complete the escape room.
Answer Keys
Quickly check student responses and help groups that need additional support.
Reflection Sheet
Wrap up the activity by having students reflect on their experience and understanding of the story.
Easy to Use on Multiple Devices
The digital escape room is designed to work on a laptop, tablet, or smartphone, making it easy to use with a variety of classroom technology setups.
Teacher Note
This resource was created using the original 1953 publication of Roald Dahl's “Lamb to the Slaughter.” If your class reads a different edition or adapted version, some details and answers may vary.
Important Technology Requirements
A Wi-Fi or cellular data connection is required to complete this activity.
Students must also be able to access Google Forms, YouTube, Kuula, and JigsawPlanet. Please make sure these websites are not blocked by your school or district's internet filter before using this resource.
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Lamb to the Slaughter Digital Escape Room
Lamb to the Slaughter Digital Escape Room
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Lamb to the Slaughter Digital Escape Room
Turn reading comprehension into a game with this interactive 360° digital escape room for “Lamb to the Slaughter” by Roald Dahl!
Students will explore the digital escape room and solve a series of clues based on the short story. Each challenge brings them one step closer to cracking the master lock and successfully escaping the room.
It's reading comprehension... disguised as a game!
Throughout the activity, students will practice important ELA skills including reading comprehension, finding textual evidence, making inferences, and recalling important details from the story.
This activity makes a great alternative to a traditional worksheet and can be used for review, comprehension practice, or as an engaging culminating activity after reading “Lamb to the Slaughter.”
What's Included?
Teacher Instructions
Everything you need to quickly set up and facilitate the escape room with your students.
Student Instructions
Clear directions help students understand the challenge and get started independently or with their group.
360° Digital Escape Room
Students explore an interactive digital environment as they search for clues and complete challenges based on the story.
Master Lock Graphic Organizer
Students keep track of their answers as they work toward cracking the final master lock.
Printable Clues
Printable materials are included for the clues needed to complete the escape room.
Answer Keys
Quickly check student responses and help groups that need additional support.
Reflection Sheet
Wrap up the activity by having students reflect on their experience and understanding of the story.
Easy to Use on Multiple Devices
The digital escape room is designed to work on a laptop, tablet, or smartphone, making it easy to use with a variety of classroom technology setups.
Teacher Note
This resource was created using the original 1953 publication of Roald Dahl's “Lamb to the Slaughter.” If your class reads a different edition or adapted version, some details and answers may vary.
Important Technology Requirements
A Wi-Fi or cellular data connection is required to complete this activity.
Students must also be able to access Google Forms, YouTube, Kuula, and JigsawPlanet. Please make sure these websites are not blocked by your school or district's internet filter before using this resource.
Lamb to the Slaughter Digital Escape Room
Turn reading comprehension into a game with this interactive 360° digital escape room for “Lamb to the Slaughter” by Roald Dahl!
Students will explore the digital escape room and solve a series of clues based on the short story. Each challenge brings them one step closer to cracking the master lock and successfully escaping the room.
It's reading comprehension... disguised as a game!
Throughout the activity, students will practice important ELA skills including reading comprehension, finding textual evidence, making inferences, and recalling important details from the story.
This activity makes a great alternative to a traditional worksheet and can be used for review, comprehension practice, or as an engaging culminating activity after reading “Lamb to the Slaughter.”
What's Included?
Teacher Instructions
Everything you need to quickly set up and facilitate the escape room with your students.
Student Instructions
Clear directions help students understand the challenge and get started independently or with their group.
360° Digital Escape Room
Students explore an interactive digital environment as they search for clues and complete challenges based on the story.
Master Lock Graphic Organizer
Students keep track of their answers as they work toward cracking the final master lock.
Printable Clues
Printable materials are included for the clues needed to complete the escape room.
Answer Keys
Quickly check student responses and help groups that need additional support.
Reflection Sheet
Wrap up the activity by having students reflect on their experience and understanding of the story.
Easy to Use on Multiple Devices
The digital escape room is designed to work on a laptop, tablet, or smartphone, making it easy to use with a variety of classroom technology setups.
Teacher Note
This resource was created using the original 1953 publication of Roald Dahl's “Lamb to the Slaughter.” If your class reads a different edition or adapted version, some details and answers may vary.
Important Technology Requirements
A Wi-Fi or cellular data connection is required to complete this activity.
Students must also be able to access Google Forms, YouTube, Kuula, and JigsawPlanet. Please make sure these websites are not blocked by your school or district's internet filter before using this resource.
