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Description

Your students are going to love this Digital Escape Room based on Louis Sachar's novel Holes.

In this 360° digital escape room, students must unlock the treasure before getting caught by the Warden.

To open the lock, students will work together to solve a series of clues based on major plot points and themes from the novel.

This activity is designed to work on a laptop, tablet, or smartphone.

This game requires students to use reading comprehension strategies, problem-solving skills, and critical thinking while collaborating with their classmates.

This resource includes the following:
Teacher Instructions
Student Instructions
Master Lock Graphic Organizer
Answer Keys
Printable Clues (Optional)
Reflection Sheet (Optional)


PLEASE READ: While using this resource, you must have a Wi-Fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.

Chomping at the Lit

Holes Digital Escape Room

Holes Digital Escape Room

Regular price $1.00 USD
Regular price Sale price $1.00 USD
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Description

Your students are going to love this Digital Escape Room based on Louis Sachar's novel Holes.

In this 360° digital escape room, students must unlock the treasure before getting caught by the Warden.

To open the lock, students will work together to solve a series of clues based on major plot points and themes from the novel.

This activity is designed to work on a laptop, tablet, or smartphone.

This game requires students to use reading comprehension strategies, problem-solving skills, and critical thinking while collaborating with their classmates.

This resource includes the following:
Teacher Instructions
Student Instructions
Master Lock Graphic Organizer
Answer Keys
Printable Clues (Optional)
Reflection Sheet (Optional)


PLEASE READ: While using this resource, you must have a Wi-Fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.

View full details

Description

Your students are going to love this Digital Escape Room based on Louis Sachar's novel Holes.

In this 360° digital escape room, students must unlock the treasure before getting caught by the Warden.

To open the lock, students will work together to solve a series of clues based on major plot points and themes from the novel.

This activity is designed to work on a laptop, tablet, or smartphone.

This game requires students to use reading comprehension strategies, problem-solving skills, and critical thinking while collaborating with their classmates.

This resource includes the following:
Teacher Instructions
Student Instructions
Master Lock Graphic Organizer
Answer Keys
Printable Clues (Optional)
Reflection Sheet (Optional)


PLEASE READ: While using this resource, you must have a Wi-Fi connection and the ability to access the following sites: Google Forms and Kuula.co. Please check that these websites are not blocked by your district's filter before purchasing. Your students do not need to have a Google account.